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-
- VChess 2.0 - A Chessgame for Amiga-Computers
- Copyright © 1993 by Stefan Salewski
- All Rights Reserved
-
- Preface to the English Documentation
-
- This text should be a verbatin translation of the german original
- documentation. If there are any differences between the german and this
- english documentation, then of course the german text has precedence! If
- you read this text, you will notice that my english is very strange
- sometimes. But I hope that everybody can understand it. Of course, a
- better english documentation (a new translation of the german text, or a
- corrected version of this one) is always wellcome.
-
- Copyright and other legal stuff
-
- VChess is NOT a PD-Program, but Shareware! VChess and all other files of
- this package (exept the libraries) are Copyright © 1993 by Stefan
- Salewski.
-
- In spite of several tests, no warranty is made that there are no
- errors in VChess. YOU USE THIS PROGRAM AT YOUR OWN RISK. In no case I will
- be liable for any damage, direct or indirect, resulting by the use
- of VChess.
-
- The complete VChess 2.0-Package contains the following files:
-
- File Size Meaning
- --------------------------------------------------------------------------
- VChess 97564 Mainprogram, V2.0
- VChessOpenings 40588 Opening-Library, 138 Openings
- VChess.doc 35290 English Documentation
- VChess.dok 44030 German Documentation
- CustomColors1.config 1668 Example-Configuration
- OneWindow.config 1668 Example-Configuration
- Games/A.Geller(UdSSR)-H.Palm(D) 592 Saved Game
- Games/Game1 480 Saved Game
- Games/Game2 432 Saved Game
- Text/Text1 39 Icon for Textfiles
- Text/A.Geller(UdSSR)-H.Palm(D) 1116 Example-Movelist
- Libs/GarbageCollector.library 9820 © Fridtjof Siebert, V 3.0
- (Libs/ReqTools.library 38104 © Nico Francois, V 38.1022)
-
- Distribution of VChess is only allowed if the following conditions are
- fulfilled:
-
- All these files must remain unmodified. None of these files may be
- distributed on its own, the entire package must be distributed as one
- whole. (It is allowed to distribute this package without ReqTools.library,
- because I think nearly everybody have it already, or to replace the
- libraries with newer releases.)
-
- It is allowed to archive these files with archiving-programs like LHA
- (© Stefan Boberg) if it is possible to retrieve the files from the archive
- in their original state.
-
- Permission is granted to include this package in Public-Domain
- collections, especially in Fred Fish's Amiga Disk Library (including CD
- ROM versions of it).
-
- The complete package may be (in archived form) uploaded to Bulletin Board
- Systems or FTP servers.
-
- PD-dealers and other people who want to distribute VChess are only allowed
- to take money for the floppydisk and copying efforts. Nobody may take more
- than US$ 5 or DM 5 for the disk with VChess. This is also valid if there
- is other software besides VChess on the Disk.
-
- The distribution of VChess in "Software Packages" (more than one disk)
- together with other Software is only allowed with my written permission if
- the package cost more than US$ 5 or DM 5.
-
- The distribution of VChess on CD-ROM is only allowed if the CD-ROM
- contains the contents of FD-Disks (for example Fish 500-1000) or if the
- price of the CD-ROM in not greater than US$1 per megabyte. This means,
- that nobody may sell a CD-ROM containing VChess and 100 Megabyte other
- software for a price greater than US$100.
-
- Distribution of VChees together with commercial software is forbidden.
-
- Of course it is reserved to me to forbid single companies or persons the
- distribution of VChess.
-
- User of VChess should regard this: An empty Floppy-Disk costs less than
- US$1, and copying VChess takes less than two minutes. If you paid more
- than US$3 for the disk with VChess, then this was quite much money. But if
- you have paid more than US$5, this was too much. Try to get your money
- back, and tell me about it.
-
- Introduction
-
- VChess is written fully in Oberon language, and was developped on an Amiga
- 3000 using Amiga Oberon V 3.0 (© Fridtjof Siebert). With the help of
- OS 2.0, ReqTools.library and Amiga-Oberon, I have produced a compact,
- powerful and easy to use program. To run this program, you need an Amiga
- with OS 2.0 or greater, and additional the ReqTools.library
- (© Nico Francois) and GarbageCollector.library (© Fridtjof Siebert). Both
- libraries are freely distributable. If the ReqTools.library is not part of
- this package, you can find it for example on Fish-794. The
- GarbageCollector.library should be part of this package. (Please note that
- for both libraries there exists Preferences-Editors to modify the
- behaviour of the libraries. You can find these on Fish-794 and AMOK-75.
- (AMOK is a german FD-Libray with Amiga FD-Software written in Oberon or
- Modula.) VChess needs not much memory. Without the use of the
- Opening-library, it should be possible to use VChess on an Amiga with only
- 512 K. The normal stacksize of 4096 Byte should be enough too.
-
- Installation
-
- Copy, if not already installed, the GarbageCollector.library and the
- ReqTools.library to LIBS:. This is all. Now you can start VChess from
- Workbench with Double-Click. If you want to install VChess on your
- harddisk, it is best to copy the whole VChess-Drawer to harddisk, because
- this drawer contains the Opening-Library and other things.
-
- Starting VChess
-
- The easyest way is to start VChess with a Double-Click on its Icon. But of
- course you can start it from Shell by typing its name and then pressing
- the <Return>-Key. (VChess needs no parameters.) If there is the file
- VChess.config in the Drawer of Vhess, then the program uses this file for
- the startup-configuration, otherwise defauls are used.
-
- First Steps
-
- Before you go on reading this text, it is better to start VChess now and
- try it out. When the program has started, you can see three windows. The
- big one with the chessboard is the main-window. The both other windows are
- only help-windows for showing some information. If the mainwindow is
- active, then you can press the right mousebutton to take a look on the
- Pulldown-Menu. ( Don't be sad if the display looks ugly at this time. Many
- things like colors, fonts and screen-resolution can be changed.) Please
- select now the menuitem "Config/Reset to defaults" to reset all
- adjustments to defaults. Start the game by selecting "Project/NewGame".
- Now you play with the white stones against the computer. To move a stone,
- simple click on it with the left mousebutton. Now this stone is marked.
- Now click on the destination-square. If this was a legal move, the stone
- will move from source to destination, and the computer will answer with
- his move. Now it's again your turn, and so on. Don't hesitate to test some
- of the menu-functions. The meaning of most of them should be clear, just
- try it out. Of coure you can resize the windows, or close the helpwindows.
-
- Shareware-Contribution
-
- I started the development of VChess in summer 1992, and now at the end of
- October 1993 version 2.0 is finally (nearly) finished. I guess, that this
- program took nearly thousand hours of work until now. I think you can
- imagine how much money the development of this program would have cost a
- software-company, or how much money I could have earned if I had work this
- time somewhere else. And last not least the costs that the development of
- software causes are not neglectible.
-
- At the beginning I planed to sell VChess in a comercial way. But because
- it is even by a comercial distribution not secure that the author gets a
- justified amount of money for his work, I decided to distribute VChess as
- Shareware. Shareware means, that the program can be freely copied, so that
- everyone can get it (nearly) free of charge from friends, PD-Dealers or by
- BBS-Systems. But when you like the program, and you want to go on using
- it, you have to send a donation to the author.
-
- VChess 2.0 is true shareware. This means that there are no restrictions in
- this version. I emphasize this, because many authors have decided to
- release only restricted versions of their software for freely
- distribution. But there are no restrictions in VChess 2.0. This means that
- you can test all functions of VChess, and you don't have to wait many
- weeks after paying the contribution to get the fully functional version
- from the author. And I have the advantage that I save some mailing-work
- and postage.
-
- So if you like VChess and want to go on using it, please send 15 US-Dollar
- to the following address:
-
- Stefan Salewski
- Stolper Weg 3
- D-21680 Stade (Germany)
-
- Please compare this adress with the text that you see if you select the
- menuitem "Project/About". If there are any differences in the adresses,
- this means that somebody has made illegal modifications. In this case try
- to get a clean, unmodified version of VChess. I think the best way is if
- you send me the money in cash. If you send a check, postal money order or
- something like that it may be very expensive or impossible to change it to
- german money. All people, who send me the contribution, will get a
- postcard from me, so that they know that I really got the money. If you
- should not get this postcard after six weeks, then something went wrong.
- (Please don't forget to give me your FULL postal address.)
-
- Before I go on describing the use of VChess, I will explain two terms:
-
- To click on a stone or square: Move the mousepointer over the stone
- (chessman) or square, and then press and release the left mousebutton.
-
- Menu: This means always the Pull-Down-Menu, which you see if you press the
- right mousebutton.
-
- Playing-Strength
-
- Of course it is a big difference if you play with a 68000- or
- 68040-processor. On my A3000 I lost most games against the computer, if I
- play with fair conditions. Fair conditions means, that I don't take back
- moves, and that I don't use more thinking-time as the computer. I can't
- make precise statements about it, because I have too many possibilities to
- compare VChess with. But I think that the playing-strength is not very
- great. The playing-algorithmen is fully a development of my own, and I
- spent "only" 400 hours for it. I think that other people thought much more
- about it. The best is if you test the playing-strength yourself. I think,
- if you loose more than 50% of all games, then the playing-strength is big
- enough for you. Note: If you would loose nearly every game, it would be
- very frustrating. Of course, if the playing-strength would be very high,
- it would be possible to degrade it artifically. But if you win againt the
- computer, but you know that the computer have played intentional bad, you
- will not be very glad about your win. If you think that the
- playing-strength is too low, you can tell it to me. If many people think
- so, I will try to increase it. For my own the playing-strength is
- currently big enougth.
-
- The Use of VChess
-
- After starting VChess, you will see the mainwindow, and perhaps the two
- other windows. The behaviour of the windows is like the windows of the
- Workbench. You can move, resize and close it. If you close the mainwindow,
- the program will terminate. Please note that you can only do
- menu-operations if the mainwindow (the one with the chessboard) is is
- active one. To move a stone, simple click on it and then on the
- destination square. (To do a rochade, simple move the king. The rook is
- moved automatically.) If you clicked on a stone, and this click was a
- mistake, just click again on it to delete the selection.
-
- In the window titled "All Moves" you can see all moves of the current
- game. The algebraic notation is used. "2. W: B f1-b5" means, that White
- moves the Bishop from square f1 to square b5, and that this is the second
- move of White. The letters behind the colon have the following meanings:
-
- P Pawn
- k Knight
- B Bishop
- R Rook
- Q Queen
- K King
-
- The "P" for a move of a pawn is substituted by a space in most cases.
-
- The other window titled "Thinking..." shows the valuation of all currently
- possible moves. The numbers on the right side are the valuation of this
- move. The number 100 is equal to the gain of a pawn, -25 is equal to the
- lost of a quarter pawn and so on.
-
- "3-3 P e4xd5 50" means the following: If the pawn on square e4 would hit
- the stone on square d5, this would result for the active player to a gain
- of one half pawn. The characters "3-3" describe the deep of thinking, in
- this example three halfmoves. (A halfmove is a move of a white or a black
- stone.) In this example the computer has calculated for each possible move
- of the active player a move of its opponent, and for each of these moves
- of the opponent again a move of its own. From these three halfmoves the
- total gain of this move is calculated, and the computer will select the
- move with the highest total gain. Note that in the average a player can
- make one of 30 possible moves. And for all of these 30 possible moves
- there are again 30 moves as a response, and so on. This means, if the
- computer calculates 3 halfmoves deep, the computer must process
- 30^3=30*30*30=27000 halfmoves. You can think about it as the computer
- would build a tree for each possible move. The first halfmove is the root
- of a tree, and from this root there are 30 branches to a opposite move,
- and from each opposite move there are again 30 branches to the
- opposite-opposite-moves and so on. Of course such a tree don't have to be
- totally simetric, some branches can be longer (more nodes) and others
- shorter. Because of this you will see often "3-4" instead of "3-3". This
- means that the computer has generated a tree for this move, and that all
- branches of this tree have 3 nodes, but some interesting or important
- branches have four nodes.
-
- Playing- and Build-up-Mode
-
- There are two modes: Playing-Mode, and Build-up-Mode. In the Build-up-Mode
- you can move stones without any restrictions. In Playing-Mode you can do
- only legal moves, and the chessclocks run. You should note the following:
- If you change the board in Build-up-Mode, you may destroy the current or
- loaded game. And then you can't save it (from the beginning) any more.
-
- Titleline of the Mainwindow
-
- The windowtitle is used for displaying various information, for example
- error-reports or the last move. If the computer has done a move, you can
- see in () which opening the computer uses, or the computing-power of the
- computer in moves per second, Mps.
-
- Chessclocks
-
- At the top of the boardwindow you can see three chessclocks. The clock on
- the left displays the total time for the white player, and the clock on
- the right the time for the black player. The clock in the middle shows the
- time for the active player.
-
- The Menu
-
- If the mainwindow is active, you can select one of the following functions
- with the right mousebutton:
-
- Project
-
- New Game
-
- With this item you start a new game. All stones were build up at their
- initial position, and it is white's turn.
-
- Start Game
-
- With this item you also start playing, but the stones stay at there
- former places.
-
- Solve for Mate
-
- With this item you can activate a special playing-mode: The computer
- will go on thinking until the computer sees a mate or stalemate. You
- can use this mode for solving chess-tasks, but don't exspect too much
- about this: To find a mate which the computer can't see in the range
- of five halfmoves, much time is needed to find it.
-
- Stop Game
-
- Terminates the current game.
-
- Save Game
-
- With this function you can save a game, to go on playing it later or
- to analyse it later. You can save it in Build-Up-Mode and in
- Playing-Mode. But you can't save, if there is no legal game on the
- board. Please note the following: Whenever you make a
- saving-operation, like "Save Game" or "Print Movelist", or when you
- add a game to the Opening-Library, then the game is saved only to the
- current position in the game. This means, if you have take back a move
- with "Extras/Undo", then this move is not saved. Or if you load a game
- with "Set Up/Load Game" and you want to print the movelist of this
- game, then you have to select the Menuitem "Set Up/Last Move" before
- you can select "Project/Print Movelist" to print the game.
-
- Save Movelist
-
- The actual game is saved as a textfile in algebraic notation.
-
- Print Movelist
-
- The actual game is printed as a textfile in algebraic notation.
-
- Give Up
-
- You can use this item, if you play against the computer, and you want
- to give up.
-
- Offer Remis
-
- Use this to propose a remis.
-
- About
-
- This item displays the adress of the author of VChess.
-
- Quit
-
- Terminates the game.
-
- Players
-
- Human-Human
-
- Two human players play against each other.
-
- Human-Amiga
-
- A human player plays with the white stones against the computer.
-
- Amiga-Human
-
- The computer plays with the white stones against a human player.
-
- Amiga-Amiga
-
- Computer plays against computer.
-
- Time
-
- With this menu you can change the thinking-time of the computer:
-
- 10 Secs, 20 Secs, 30 Secs
-
- Thinking-time is 10, 20 or 30 seconds.
-
- 1 Min, 2 Mins, 3 Mins, 5 Mins, 10 Mins, 30 Mins
-
- Thinking-time is 1, 2, 3, 5, 10 or 30 minutes.
-
- 1 Hour, 3 Hours, 8 Hours, 12 Hours, 24 Hours
-
- Thinking-time is 1, 3, 8, 12 or 24 hours.
-
- Infinite
-
- The computer calculates until a mate is found.
-
- Custom
-
- With this function you can enter a custom thinking-time. With the four
- gadgets you can determine if your input is in seconds, minutes or
- hours. If you only press <Return>, then your input is assumed to be in
- seconds.
-
- Equal ?
-
- If this item is marked, the computer will adapt the thinkingtime to
- the thinkingtime of the human player.
-
- Exact ?
-
- If this item is marked, the computer strictly regards the given
- maximum thinkingtime. If this item is not marked, then the computer
- will sometimes think a little bit longer, but in average will regard
- the given thinkingtime.
-
- Display
-
- Show Movelist
-
- The helpwindow, which shows the moves of the current game, is opened
- or brought to the front.
-
- Show Thinking
-
- This function will open the window, which shows the valuation of all
- currently possible moves, or brings this window in front of other
- windows.
-
- Rotate
-
- 90+, 180, 90-
-
- With these items you can rotate the board.
-
- Change Colors
-
- White Stones, Black Stones, White Squares, Black Squares
-
- With these items you can change the colors, which are used to draw
- the squares and stones. Simple click on the desired color, and then
- on "OK". You can only select one color at a time, for example the
- color of the white stones. If you are using a custom screen, you can
- use the sliders to change the color-values too. But if you play on a
- public- or workbench-screen, it's better to select only colors, and
- not to change color-values.
-
- Change Patterns
-
- White Stones, Black Stones, White Squares, Black Squares,
-
- With these items you can change the patterns, which are used for
- drawing squares and stones.
-
- If the display looks ugly on your screen, you should try other colors
- and patterns. The defaults look nice on an hires-interlace-screen with
- OS2.0-colors, but if you have to play on a screen with lower
- resolution, it's a good idea to try other colors.
-
- Setup Mode ?
-
- The board gets a border on the left and right side. On this border
- rest some chessmen. In the buildup-mode, you can select these stones
- and use them to build up a position. Also you can move stones on the
- border to throw them away. In playing-mode the border has no function.
-
- Coordinates ?
-
- If you turn of coordinates, you have more room for the stones. But I
- think this is only necessary if you have to play on a screen with very
- low resolution.
-
- Chess Clock ?
-
- You can turn of the clock. If you have turned of coordinates, clock is
- always turned of too.
-
- Squareframes
-
- White ?, Black ?
-
- If one of this item is marked, a border is drawn around the squares.
- You can only see this border, if the squares are displayed not
- monochrome.
-
- Change Screen
-
- With this item you can select if you want to play on the default
- public screen, on a public screen or on a custom screen. If you want
- to play on a public screen, you have to type in its name. If you want
- to play on a custom screen, it is recommended to use a screen with
- four colors. It is possible to use a screen with only two colors, but
- this will not look very nice. More than four colors are not
- recommended, because VChess currently don't use more than four colors.
- Please keep in mind, that screenresolution and number of colors may
- affect the calculatingspeed of your computer. For example on my A3000
- calculatingspeed is degraded about 50% if I use a
- hires-16-color-screen or Productivity-Mode. Note that parts of the
- pulldown-menu may be invisible if you use a large screenfont and a
- screen with a horizontal resolution of only 320 points.
-
- Screenfont
-
- If you play on a custom screen, you can select a font which is used
- for menus and windowtitles.
-
- Textfont
-
- With this function you can select a font which is used in the windows.
- Selection of a proportional font may give strange results.
-
- Set Up
-
- You can access this menu only if you are in build-up-mode, maybe you
- have to select "Project/StopGame" before.
-
- Load Game
-
- With this function you can load a game, to analyse it or go on playing
- it. For example you can select the item "Next Move" multiple times to
- go to a desired position in a game, and then select
- "Project/StartGame" to start playing from this position.
-
- First Move
-
- Jumps to the first (really zerost) move of the actual game.
-
- Last Move
-
- Jumps to the last move of the actual game.
-
- Next Move
-
- The next move is performed.
-
- Previous Move
-
- Takes back the last move.
-
- Clear Board
-
- All stones are removed from the board. (Caution: This function and the
- next three functions will destroy the actual game, so you can't save
- it any more.
-
- Bould Up
-
- All stones are moved to their start-position.
-
- White's turn
-
- The white player has to do the next move.
-
- Black's turn
-
- The black player has to do the next move.
-
- Config
-
- You can save all settings in a configuration-file.
-
- Load
-
- Loads a configuration and activates it.
-
- Save
-
- Saves the actual settings as defaults. The program will use these
- settings at the next start.
-
- Save As
-
- With this function you can save additional configurations, which you
- can load and activate again with "Config/Load" .
-
- Last Saved
-
- This function activates the configuration which was used at the start
- of the program, or which was saved with "Save". This is the file named
- VChess.config.
-
- Reset to defaults
-
- Resets all settings to defaults.
-
- Extras
-
- Help
-
- The computer is always thinking for the active player, even if the
- active player is a human player. If you select this item, then the
- list of all currently possible moves together with their valuation is
- displayed. Of course the valuation may change with time, because the
- computer is thinking deeper and deeper. So if you select this item
- after some time again, the valuation will be not the same. You can
- also select "Help" if the computer is the active player, to see how
- the computer valuates the different moves.
-
- Sort
-
- This function is identical to help, but the display is sorted. The
- best move is always displayed at the top of the list.
-
- Valuation
-
- The computer will valuate the current position. But this valuation is
- only an approximation, only the stones on the board and their
- strategic positions are taken into account. It is not regarded if one
- stone can capture an other stone, or if a mate will occur after some
- moves.
-
- Break
-
- With this function you can force the computer to make his move. Useful
- if you are not very patient.
-
- Undo Last Move
-
- With this function you can take back the last move. The chess-rules
- don't allow this, but I think some people will use this function
- sometimes. Of course you can take back many moves by selecting this
- function again and again.
-
- Redo the Move
-
- The move which you have taken back is again performed.
-
- Pause
-
- This function stops the chessclocks, and sets the thinking-process to
- a very low priority, so no computing-power is consumed. The break
- automatically end, if an userinput is registered.
-
- Set Task Pri.
-
- With this function you can modify the priority of this program.
- Generally you will not need this function. Because a permanent
- modification of priority is not useful, it is not stored in
- configuration files. At the next start of Vchess, the priority will be
- again zero (if started from workbench) or equal to the priority of the
- shell-process (if started from shell). The priority of the
- thinking-process is always one point lower than the priority of the
- mainprocess. So userinput is always processed in real-time.
-
- Create Icons ?
-
- With this item you can select if the program shall create icon for
- saved files. If the program has to make Icons, then the following
- icons are copied if they exist, or defaults are used.
-
- Filetype Used Icon (if it exists)
- ------------------------------------------
- Game Game1 or Games/Game1
- Configuration VChess.config
- Textfile Text1 or Text/Text1
-
- Use Openings ?
-
- If this item is marked, then the computer will use the
- openings-library. The filename of this library is VChessOpenings.
- Using this library means that the computer needs no thinkingtime for
- the first moves, and the playing-strength of the computer is greater.
- Of course the library can only be used, if the game starts from
- initial position with white as the active player. Note that the
- opening-library is loaded if playing starts. This means, if you
- deactivate this item before you start playing, the library will not be
- loaded in memory. This will save some memory, so that it may be
- possible to use VChess on Amigas with only 512 K.
-
- Teaching ?
-
- With this function you can switch on a teaching-mode. If you are
- playing and it is your turn, and you click on a stone, then all
- squares on which the stone can be moved are marked. This is very
- useful for children learning chess.
-
- Sound ?
-
- If this item is activated, then a sound is generated when the computer
- makes its move.
-
- Random
-
- With this item you can make the play of the computer more interesting.
- Principle the computer would do always the same move in the same
- situation, because he calculates the best move. But to the result of
- the calculation a random number is added. With this function you can
- select the upper border of this number. 100 points are equal to the
- (virtual) win of a pawn.
-
- 0, 25, 50, 100
-
- The random value is in the range between zero and 25, 50 or 100. If
- you select "0", then the computer always will do the same move in
- the same situation. If you select "50", then to each calculated gain
- a random number between 0 and 50 is added.
-
- Custom
-
- With this function you can enter a custom upper boundary for the
- random number. If the boundary is high, then the playing-strength of
- the computer will decrease. But maybe this is what you want.
-
- Blinken
-
- 0, 1, 3, 5
-
- If stones are moved, they blink some times. So you better can see
- which move the computer makes. You can select between 0 to 5 blinks.
- This blinking is also used if you have loaded a game and replays it
- with "Next Move" or "Last Move".
-
- Openings
-
- With this menu you can modify the opening-library. Most people can
- ignore this menu.
-
- Add this Game
-
- If you select this item, then the current game is added to the
- opening-library. With this function you can expand the
- opening-library. There is only room for 32 halfmoves of a game in the
- opening-library. If the current game has more moves, the remainder is
- ignored. Of course you can add only regular games, this means games
- started from their initial position and white as active player. If you
- will add an opening from a chessbook, it is recommended to do it in
- this way: Select "Players/Human-Human" and now "Project/NewGame". Now
- you can play the opening from the book, and then select this item to
- add it to the library. You have to enter the name of this opening, the
- name may not have more than 32 characters. If this name already
- exists, you will get an errormessage. Try another name. (Currently all
- names of openings are german names. The reason is that I have only
- german chessbooks, and it's diffical to find good translations for the
- names.)
-
- If an opening, which you will add to the library is already in this
- library, but with another name, then there are two cases: If the
- opening in the library contains more moves, then an errormessage is
- displayed and your opening is not saved. But if your opening is
- bigger, then your opening will overwrite the old one.
-
- You should only add your own openings (games) to the library if you
- are a very strong player, because an opening may contain only very
- strong moves. If there is only one weak move, then the computer may do
- this weak move and the playing-strength decreases.
-
- Please note the following: If you want to add new entries to the
- Opening-Library, it is necessary to load the existing library in
- memory before you add new entries. So ensure that the menuitem
- "Extras/Use Openings" is on before you select "Project/New Game" to
- enter a new Opening. In this case the existing Opening-Library is
- loaded automatically.
-
- Delete actual
-
- With this function you can delete the actual opening, this means this
- one which is just used by the computer. This can be useful, if you are
- playing against the computer and notices that the computer uses a
- wrong or weak opening.
-
- Delete by name
-
- With this function you can delete an opening by name.
-
- Dump to File
-
- This function writes all openings to a file in algebraic notation. You
- can look at this file with a textwiever, or print it out.
-
- Save new Entries
-
- If you select this item, then the opening-library is saved. If you
- forgot this, all modifications are lost.
-
- Now, at the end of this text, some general remarks:
-
- Errors
-
- I be sure that there are some small bugs in this version of VChess. Don't
- hesitate to write to me if you find bugs or have comments to VChess. But
- please don't expect a (long) response to each of your short letter. I am
- studying physics, so I have not much free time to answer your letters.
-
- New releases of VChess
-
- There are much things which may be improved. So with great probability
- there will be a new version of VChess in some time. If this version will
- be freely distributable again then it can be found on great FD-Libraries
- like the FISH-Library. Of course it depends on the Shareware-contributions
- if or if not the next release of VChess will be freely distributable. If I
- get only very few contributions, then it may be necessary to distribute
- release 3.0 of VChess as commercial software. But in this case all people
- who has paid their contribution will have to pay not more than the
- difference between the shareware-contribution and the price in a
- software-shop. If for example version 3.0 of VChess is sold for $25, then
- all people who paid there contribution will have to pay only $10 for
- release 3.0.
-
- But of course I hope that many people will pay their contributions, so
- that all new releases of VChess will be again freely distributable.
-
- And now I hope that you enjoy this game.
-
-
-
- Stefan Salewski, 08 Nov 1993
-
-
-